![]() If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. ![]() If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If a model has more than one melee weapon, select which it will use before resolving any attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.īlast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks.For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: Some weapons have ‘Blast’ listed in their profile’s abilities. When those two TRANSPORT models are set up, they must be set up within 9" of one another, and any disembarking units must follow the normal rules for disembarking transports and unit coherency. ![]() Any units embarked within those TRANSPORT models must immediately disembark after the TRANSPORT models have been set up, and the disembarking units must be set up more than 9" away from any enemy models. Those two TRANSPORT models can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, and must be set up at the same time.Make a note of which INFANTRY models are embarked within which TRANSPORT models. This means that an eligible INFANTRY unit containing 7-12 models can start the battle embarked within these two TRANSPORT models, the INFANTRY models in that unit being split between the two transports. Those two TRANSPORT models are treated as one model with a combined transport capacity of 12 AGRIPINAA GRAIA LUCIUS MARS METALICA RYZA STYGIES VIII INFANTRY models for the purpose of which units can be embarked within them.For each combined landing that you want to make, select two AGRIPINAA GRAIA LUCIUS MARS METALICA RYZA STYGIES VIII ARCHAEOPTER TRANSVECTOR models: Combined Landing : If a Detachment contains multiple ARCHAEOPTER TRANSVECTOR models, you can choose for pairs of them to make combined landings instead of setting them up on the battlefield.
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